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Massive Bug Studio ha been founded by Paolo Puggioni and Imanol Molinuevo Lopez.

We are two veterans Concept Artists who met at our latest company. We soon found out that together we had the chemistry, that hard-to-find dynamic that generates nice ideas and good work, so we decided to make the most out of it and founded a studio.

In case you were curious, these are our faces. Look at us!

Right now we are at that point where you look for funds to initiate full production, while you make experiments with the technical (and artistic) side of future products.

And planning, we have been doing a lot of planning these past few months. Planning, designing, prototyping, but mostly planning.

An asteroid from outer space threatens civilization as we know it? We have a plan for that.

While we all have worked on most platforms and genres known to mankind, from AAA to casual, we have decided to focus our efforts on mobile games.

BUT.

Since we are ambitious and we want to stand out from the crowd, we are not about to make them as you’re used to.

Our mission is to bring console graphics to mobile. We think most players are used to certain, modest, level of quality on those platforms, but we believe the technology – and our users – are now ready for more.

It’s still early days, so we are forced to keep our cards close to our chest.
You’ll hear about us soon!

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